Each fight's different. Each client brings their own story. Here's how we've helped folks protect what they've built.
A small Vancouver game studio got hit with a cease-and-desist from a publisher 10x their size. We proved prior use and got them to back off completely.
Client got accused of unauthorized sampling. Turned out the accuser didn't even own the rights they claimed. Counter-sued and won damages.
Helped structure licensing deals for a growing podcast network. Made sure creators kept ownership while the network got what it needed to operate.
Overseas manufacturers were flooding the market with cheap copies. We secured injunctions and worked with customs to stop imports at the border.
Brand wanted perpetual rights to all content. We renegotiated terms that protected our client's catalog while still landing the deal.
Two companies, same name, different industries. We proved our client's tech use was distinct enough from the other's retail business. Registration approved.
Look, every case starts the same way - somebody's got a problem, they're stressed, and they need someone who actually gets the creative industries. That's where we come in.
Whether it's trademark troubles, licensing headaches, or someone trying to rip off your work, we've probably seen something similar. And yeah, we've probably fought that battle before.
"What sets Crystal Wyrm apart isn't just their legal knowledge - it's that they actually understand what creators go through. They don't talk down to you, and they fight like it's their own work on the line."
- Sarah K., Animation Director